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A Rescue in Shotska
Overview
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Project Type: Assignment
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Individual/group: Group - 4
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Programming languages: Unreal Engine 4 / Blueprints
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Operating System: Windows
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Completion date: May 2018
This game was part of the Software Engineering Practice module during my second year at university.
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My role for the game was Player Programmer. It was my job to program how the player would move, interact with objects and fire weapons. Additionally, I also had the task of engineering the sound for the game. Including everything from weapon reload sounds to ambient background sounds.
Source code / Blueprint models are available upon request
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