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A Rescue in Shotska

Overview

  • Project Type: Assignment

  • Individual/group: Group - 4

  • Programming languages: Unreal Engine 4 / Blueprints

  • Operating System: Windows

  • Completion date: May 2018

This game was part of the Software Engineering Practice module during my second year at university.

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My role for the game was Player Programmer. It was my job to program how the player would move, interact with objects and fire weapons. Additionally, I also had the task of engineering the sound for the game. Including everything from weapon reload sounds to ambient background sounds.

Source code / Blueprint models are available upon request

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