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A Rescue in Shotska
Overview
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Project Type: Assignment
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Individual/group: Group - 4
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Programming languages: Unreal Engine 4 / Blueprints
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Operating System: Windows
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Completion date: May 2018
This game was part of the Software Engineering Practice module during my second year at university.
My role for the game was Player Programmer. It was my job to program how the player would move, interact with objects and fire weapons. Additionally, I also had the task of engineering the sound for the game. Including everything from weapon reload sounds to ambient background sounds.
Source code / Blueprint models are available upon request
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